Premier Cricket Go · Studio Intelligence

Game Health.
At a Glance.

Daily ·

DAU
unique players that day
Installs
first_open that day
Match Started
unique players in a match
D1 App Open
of yesterday's installs
D1 Match
of yesterday's match players
?
Click anywhere to close
Premier Cricket Go
Playing Human Studio
Season 1 · 2026
Soft Launch Phase
Scroll

Session Depth

Selected day: — · Click any card for detail

Core Player Rate
of DAU played a match
Matches / Core Player
avg matches per player
Match Completion
fail state proxy
Returning Players
DAU - New Installs
Avg Session Time
Target: 5+ min
Sessions / User
Target: 3.0+
Tutorial Completed
Target: 70%+
Gacha / Core Player
economy engagement

Retention Story

Of every 100 players who install — how many come back?

Day 1
Target: 40%
--
Day 2
Not tracked in source
--
Day 3
Target: 18%
--
Day 7
Target: 15%
--
Day 14
Target: 8%
--
Day 30
Target: 4%
--
Retention Curve
Avg vs Benchmark
MODEL (Power Law)
R(d) = 0.1105 × d-0.69
R² FIT QUALITY
0.835
Match Progression · Time Since Install
Median minutes since install to reach each match

How long after installing does a typical player reach their 1st, 2nd, 3rd… match? A steep early rise = players return across multiple days. A flat start = matches happen in the first session.

BOX PLOT — SELECTED DAY · bar = available daily median band · line = median · dashes = low/high estimate
MATCH RETENTION — SELECTED DAY · M1 = 100% · each bar = % of M1 players who reached that match

FTUE Funnels

Cohort: users who installed on · all actions by those users

Select a date in the top-right dropdown to switch cohort
UA Funnel
first_open ? match_load_start ? match_load_end ? match_start ? match_end
01
Install
first_open
?
target
02
Load Start
match_load_start
?
target
03
Load End
match_load_end
avg load:
?
target
04
Match Start
match_start · tap button
?
target
05
Match End
match_end · any completion
Onboarding Funnel
install ? tutorial start ? tutorial end
01
Install
first_open
?
02
Tutorial Start
tutorial_start
?
03
Tutorial End
tutorial_complete
duration:
Overall Funnel
coming soon
Overall Funnel
Definition pending — tell me what steps to include

Match Loop

match_start · match_end · match_abandon · completion rate per day

01
Matches Started
100%
baseline
match_start
match_id · league_id
?
02
Match Completed
78.3%
? 21.7% quit
match_end
result · stars_earned
?
03
Abandoned
21.7%
quit before end
match_abandon
progress_pct · reason
STAT
Avg Session Time
2.9min
Target: 5+ min
STAT
Sessions / User
1.26
Target: 3.0+
STAT
Match Completion
78.3%
7-day avg
Match Completion Rate — Last 7 Days
% of matches completed (target: 75%)

Resource Flow

gacha_pull · resource_change · energy_change · ad_impression

Total Gacha Pulls
0
434 unique pullers · 9.8 avg/user
Gacha Participation
24.4%
of total users have pulled at least once
ENGAGEMENT SCORE
92/100
Highest component
AD IMPRESSIONS
Live
Via ad_impression event

Screen & Popup Time

Where do new players actually spend their first session? · Loading daily screen time

Most Opened Popup
Waiting for popup events
Highest Avg Popup
Waiting for popup duration
Fast Dismiss Popup
Lowest avg time with repeated opens
Popups Before Match
Needs sequence
Count popup views before first match_start
Most Clicked CTA
Needs event
ui_interaction action=click by element_name
Popup CTA Rate
Needs event
CTA clicks divided by popup opens
Popup Dismiss Rate
Needs event
close/back/dismiss divided by popup opens
Dead Tap Rate
Needs event
dead_tap actions divided by all UI taps
Total Time Split
Avg Seconds Per Visit
Page / Screen / Popup
Share of D0 time
%
Total · Avg · Fires
Key Observations

Event Health

28 events · ByteBrew + Firebase + Tenjin + Facebook · All values as strings

Event Name Tier Volume (30d) Params Status
tutorial_start
T1 Sacred
1,414
stage
LIVE
tutorial_step
T1 Sacred
stage
LIVE
tutorial_complete
T1 Sacred
896
stage, duration_seconds
LIVE
attribution_received
T1 Sacred
3,070
ad_network, source, campaign_name, campaign_id
QA
Attribution QA · BigQuery verified
Tenjin callback is firing, but Meta campaign names are not flowing into Firebase BigQuery yet. Use this as QA data until the Tenjin CSV/report feed is loaded.
MONITOR
Callback events
3,070
1,741 users · May 6-Jun 8
Facebook rows
1,461
All marked source=organic
Meta campaign matches
0
TestImage ADs not found
Campaign coverage
36%
Only campaign_name=Organic
Problem: BigQuery has 1,461 rows with ad_network=facebook, but campaign_name and campaign_id are empty. Active Meta campaign TestImage ADs spent INR 7.99 yesterday but has 0 matching Tenjin callback rows.
Next source of truth: load the Tenjin CSV/report export into BigQuery, then join it with Firebase first_open and Meta spend for real campaign reporting.
match_load_start
T1 Sacred
match_id, league_id, match_number_lifetime
LIVE
match_load_end
T1 Sacred
match_id, league_id, load_duration_ms
LIVE
match_start
T1 Sacred
match_id, league_id, overs, user_squad_power + 8 more
LIVE
match_end
T1 Sacred
result, stars_earned, duration_seconds + 6 more
LIVE
match_abandon
T1 Sacred
progress_pct, reason
LIVE
gacha_pull
T1 Sacred
4,251
banner, pull_type, pull_count, rank_result + 5 more
LIVE
ad_impression
T1 Sacred
placement, ad_type, revenue_micros, precision_type
LIVE
resource_change
T1 Sacred
resource_type, direction, amount, balance_before/after
LIVE
pre_match_lineup_edit
T2
match_id, change_count, used_auto_sort, squad_power
LIVE
team_preview
T2
match_id, league_id, time_spent_seconds
LIVE
joker_offer_shown
T2
match_id, offer_context, offer_index_in_match, current_over
LIVE
joker_reroll
T2
match_id, offer_context, reroll_type, reroll_count_for_offer
LIVE
joker_select
T2
selected_card_id, selected_card_rarity, shelf_state_after
LIVE
shelf_change
T2
match_id, current_over, action, card_id, shelf_state_after
LIVE
joker_activate
T2
card_id, card_type, trigger_outcome, bonus_runs_added
LIVE
wicket_event
T2
match_id, current_over, ball_number, wickets_lost_total
LIVE
player_star_up
T2
player_id, new_star_level
LIVE
energy_change
T2
direction, amount, balance_after, source
LIVE
ad_offer_shown
T2
placement, match_id, context
LIVE
ad_not_available
T2
placement, match_id, error_reason
MONITOR
league_advance
T3 Diag
old_league_id, new_league_id, total_stars
LIVE
daily_reward_claim
T3 Diag
day_number, reward_type, reward_amount, streak_count
LIVE
mission_complete
T3 Diag
mission_id, mission_type, reward_type, reward_amount
LIVE
screen_time
T3 Diag
screen_name, screen_type, duration_seconds, session_id
LIVE
27
Events LIVE
1
Monitoring
6
IAP events planned